Heya, thanks for giving it a go and sorry it's confusing, that's on me and not on you.
A tutorial is coming: I'm reworking that section so it triggers automatically the first time you start the game.
The short version:
- Goal: Pick up the signal, then carry it to the relay.
- You can only walk between rooms whose doors line up. When you hit a dead end, that's the puzzle, not a bug.
- Press TAB (or E) for the array view. The whole level zoomed out. There's one empty cell; click/drag a neighbouring room into it to slide the layout around and connect the doors you need.
- Back in the level, walk the new route. Repeat until the signal and the relay are connected.
Handy keys: Z undo a shift, H hint if you're stuck, R restart the level. Moving and restarting are free - only room shifts count toward your score, so feel free to experiment.
Hope that unblocks you, and thanks for the nudge. Comments like this are exactly why the tutorial is getting fixed. 🙏
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Could you give me some tips on how to play the game? It is super confusing for me.
Heya, thanks for giving it a go and sorry it's confusing, that's on me and not on you.
A tutorial is coming: I'm reworking that section so it triggers automatically the first time you start the game.
The short version:
- Goal: Pick up the signal, then carry it to the relay.
- You can only walk between rooms whose doors line up. When you hit a dead end, that's the puzzle, not a bug.
- Press TAB (or E) for the array view. The whole level zoomed out. There's one empty cell; click/drag a neighbouring room into it to slide the layout around and connect the doors you need.
- Back in the level, walk the new route. Repeat until the signal and the relay are connected.
Handy keys: Z undo a shift, H hint if you're stuck, R restart the level. Moving and restarting are free - only room shifts count toward your score, so feel free to experiment.
Hope that unblocks you, and thanks for the nudge. Comments like this are exactly why the tutorial is getting fixed. 🙏